Unity maps out its 2026 engine roadmap: CoreCLR migration, ECS-GameObject unification, verified packages, and a fresh round of AI-assisted dev tools. At Unite 2025, Unity unveiled its official roadmap ...
Each MOIT object is rendered twice (2 passes) then the result is composited over the screen in a fullscreen third pass. This is heavier than normal transparency. Generate Moments Pass additively draws ...
Want to blow minds with just a deck of cards? In this tutorial, you’ll learn how to perform the classic “They Never Name the Card” trick — a psychological illusion that fools people before they even ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
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With Unity's 2D URP out in preview, I thought I'd highlight a way to inject scriptable render features into their 2DRenderer. Unity will support it down the line, but if anyone is intending to use ...
Forward-looking: Computers excel at taking a 3D model and rendering it on a 2D screen. What they are not so capable of is taking a 2D image and creating a 3D model. However, thanks to machine learning ...
Turning a sketch or photo of an object into a fully realized 3D model so that it can be duplicated using a 3D printer, played in a video game, or brought to life in a movie through visual effects, ...
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