It's not every day that Jonathan Blow releases a new game. It's more accurate to call it a once-in-a-decade event, but for those who follow Blow's work, the next project in the pipeline is a somewhat ...
Abstract: There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But ...
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In these two tutorials, Matteo Menapace, game designer and educator, guides you step-by-step through the process of creating a videogame. Discover how games work and what makes them fun, and apply ...
If you are reading this now, you could instead be making your own dungeon crawler. That's the magic of DungeonScript [official site], a fairly simple browser-based game-making tool intended for ...
A variety of "sliding block" puzzles (Klotski, 15-puzzle, ...) are hard to express in PuzzleScript currently. Add a prelude directive (touch_controls?) that indicates a different input mode: click + ...
When I spoke to Stephen "increpare" Lavelle last month, the creator of brainy puzzle game English Country Tune described his oeuvre as "pushing stuff around" games. That's a good genre! It's in my top ...