Hardcore Gamer on MSN
Interview with ARVORE Interactive CEO, Ricardo Justus, on the company's history, evolution, future plans
Ricardo Justus discusses ARVORE Interactive's history and how it evolved over the years with award-winning VR games The Line, ...
Gone are the days when a puzzle game offered the same static challenge to every player. In 2026, the genre is being reshaped by AI systems that learn from millions of players to craft personalized ...
The Binary Mill, the indie VR studio behind Deep Rock Galactic-style shooter Into Black (2024), announced it’s ready to ...
Double Fine Productions and Xbox Game Studios released Kiln on April 23, and the oddball multiplayer game is a riot. It's unlike any other multiplayer game I've played this year and actively ...
There are some great games that nobody has really attempted to imitate. Here are 10 games that more games should copy.
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
How did a nine-year-old game about competitive pottery get resurrected as Psychonauts 2 developer Double Fine’s next game? “I'm still trying to figure that out,” says Derek Brand, project lead on ...
From Warren Spector (studio director, Deus Ex and Thief: Deadly Shadows), Paul Neurath (executive producer, Thief: The Dark Project and Thief: The Metal Age), Greg Lopiccolo (game designer, Thief: ...
The Alan Wake 2 crossover brings new lore and community goals to Phasmophobia.
The ongoing fight between crackers and DRM has reached a truly massive moment, as reportedly Denuvo DRM has been fully broken ...
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