The core of Doom VFR—the fast-paced movement, the shooting, the teleport-inside-a-demon-so-it-explodes—can be fun, but it’s missing the small details that make VR interesting. So I was pretty excited ...
So far, the most common way to adapt an existing first-person shooter to VR has been to turn it into a shooting gallery, where you hold still and shoot targets as they pop up. Doom VFR is not that, at ...
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