Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement ...
Perception Neuron, a VR motion input suit by Beijing-based Noitom Technology, took to Kickstarter on August 8th and came to a very successful conclusion yesterday, reeling in nearly $572,000, more ...
Microsoft has been awarded a patent for a new virtual reality text input system that could prove to be a better way for writing complicated or lengthy text in VR when using motion controllers and Xbox ...
As virtual and augmented reality steadily advance in both visual fidelity and headset comfort, researchers continue to work on input solutions that will feel more natural than holding controllers.
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Virtuix, maker of the Omni brand of omni-directional VR treadmills, ...
With the latest beta version of SteamVR Valve is now testing a new setup for controllers that makes things more customizable no matter what controllers you're using, what the game was designed for, or ...
Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year. Two ...
Wireless VR will do a lot to help the tech become more viable, since dealing with your heavy cable umbilical on Oculus and HTC Vive right now is a pain. MIT has created a new wireless communication ...
New Apple research describes how augmented reality headsets may not need external markers to tell when a user is moving, and may also be able to detect when the user puts it on. Apple is continuing to ...