level design often comes up in interviews with game developers. Level design is one of the important factors that determine the fun of a game, and the Level Design Book, a non-profit project founded ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
Have you ever been playing a game and suddenly had the thought that some feature or element would work much better if the designers had implemented it a different way? Or that adding one more specific ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
No matter what aspect of game development you're interested in, the Princeton Review has worked to find the best school for you. When you purchase through links on our site, we may earn an affiliate ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
We talk to Clemence Maurer about her work in the game industry. My Women in Games Series focuses on women that work in the games industry. It’s about how they’ve gotten where they are and what it’s ...
Following a recent report about what went wrong with Dragon Age: The Veilguard, a level designer for the game has said that BioWare couldn't have "made a better Dragon Age". By now, we all know that ...