NVIDIA unveiled RTX Mega Geometry in The Witcher 4: one million trees with no pop-in, 80 FPS at 4K on RTX 5090, and full path ...
TL;DR: NVIDIA's RTX Mega Geometry technology boosts ray-traced scene complexity by increasing polygon counts and object detail, while improving FPS and reducing VRAM usage. Collaborating with CD ...
NVIDIA showcases The Witcher 4 demo using RTX Mega Geometry, featuring massive forests, path tracing, and high performance on ...
Why it matters: As more high-end games require hardware-accelerated ray tracing, users continue disparaging the technology over its high computational cost and significant performance hit. One of ...
The Witcher IV is reportedly set to include NVIDIA RTX Mega Geometry, adding another advanced rendering feature to CD Projekt Red’s upcoming RPG. The report builds on NVIDIA’s earlier statement that ...
NVIDIA is determined to share the fruits of its labor with Unreal Engine 5 developers, and has now released a Bonsai Diorama demo showcasing several features, including RTX Mega Geometry, to the ...
CD Projekt Red’s next Witcher game is set to adopt one of Nvidia‘s newer ray tracing technologies, which will push the game’s visuals to new levels. A fresh report indicates that the game will feature ...