Microsoft and IAMAI collaborated to advance high-fidelity autonomy simulations through Project AirSim—the evolution of AirSim— released under the MIT license as part of a DARPA-supported initiative.
343 Industries made Halo Infinite on its Slipspace Engine. A recently published report now gives us a bit of insight on why the studio decided to work with Slipspace instead of using Epic’s Unreal ...
5.7 update: Updated the code to 5.7. I will have to update the readme over time 5.6 update: Updated the code to 5.6 with many small improvements and fixes. Apologies for the lack of response to PRs ...
Mohsen Baqery is a Guide Staff Writer from Turkey. With a passion for gaming that borders on obsession, Mohsen thrives on guiding fellow gamers through the most challenging obstacles while exploring ...
Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...