Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Even a JRPG's combat system needs to evolve alongside its characters if you want to go from rat hunting to god slaying.
Smaller teams are often blocked from multiplayer by operational complexity rather than creative ambition. Hosting flexibility reduces risk more effectively than committing to a single infrastructure ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...