Abstract: Depth estimation on handheld devices can be highly beneficial for enhancing Augmented Reality (AR) applications. Depth estimation enables spatial awareness functionalities for a more ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Abstract: In the dynamic landscape of modern communication, the demand for innovative virtual video conferencing solutions is ever-increasing. Our work presents an innovative approach to building a ...
VSS Unity, attached to its VMS Eve mothership aircraft, takes off from Spaceport America June 8 on the Galactic 07 suborbital spaceflight. Credit: SpaceNews/Jeff Foust Updated 6:15 p.m. Eastern with ...
We have noticed that our Unity application, which utilizes the SnapdragonSpaces SDK along with your com.unity.webrtc library, is causing rapid battery drain and device overheating. Our device is the ...
Jorie Nicole McDonald leads editorial video efforts for Southern Living. Originally from Baton Rouge, Louisiana, she creates engaging visual content for the website and various social media platforms.
Broadcasting a live event is an effective and impactful way to connect to a large audience. Live streaming has become popular, especially among average viewers, as they get the chance to become ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a game after ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results