Open-world games often hand players a vast digital playground, but only a few truly empower them to reshape, rebuild, and reimagine the world itself. From survival crafting sandboxes to systems-driven ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
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