Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
5.7 update: Updated the code to 5.7. I will have to update the readme over time 5.6 update: Updated the code to 5.6 with many small improvements and fixes. Apologies for the lack of response to PRs ...