This is a collection of shader includes from Unity's Universal and Core render pipelines to allow easier porting of shaders from URP to BiRP, and to allow built-in shaders to be written like URP ...
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID ...