Abstract: Methods based on 3D Gaussian Splatting (3DGS) for surface reconstruction face challenges when applied to large-scale scenes captured by UAV. Because the number of 3D Gaussians increases ...
We build our code on EG3D (https://github.com/NVlabs/eg3d) and 3D-GS (https://github.com/graphdeco-inria/gaussian-splatting). Please dependencies of those two ...
Abstract: Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack realism in ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results