Abstract: Methods based on 3D Gaussian Splatting (3DGS) for surface reconstruction face challenges when applied to large-scale scenes captured by UAV. Because the number of 3D Gaussians increases ...
We build our code on EG3D (https://github.com/NVlabs/eg3d) and 3D-GS (https://github.com/graphdeco-inria/gaussian-splatting). Please dependencies of those two ...
Abstract: Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack realism in ...