Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Tim Sweeney, CEO of Epic Games, has stated his belief that Unreal Engine 5‘s poor performance on select hardware is down to developers not properly optimising the technology. Korean website This Is ...
Jaime Tugayev is the News Editor for DualShockers with over a decade of experience, and a much longer love for fantasy, shooters and strategy games. I'm sure you've gone through this dance by now. A ...
Frame pacing is an important part of stability in video games. New benchmarks for Wuchang: Fallen Feather reveal that when comparing new GeForce and Radeon GPUs, the AMD is actually more stable.