New reports say that Halo Studios isn't just remaking the first Halo game, and that fully-fledged remakes of Halo 2 and Halo ...
Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...
343 Industries made Halo Infinite on its Slipspace Engine. A recently published report now gives us a bit of insight on why the studio decided to work with Slipspace instead of using Epic’s Unreal ...
As long as you log into Halo Infinite between now and December 31st of 2026, you'll receive the free "Silver Anniversary ...
In this workshop, we’ll explore the process of relighting a 3D environment in Unreal Engine, taking inspiration from Luminism and the Hudson River School. Rather than aiming for strict realism, this ...
Mohsen Baqery is a Guide Staff Writer from Turkey. With a passion for gaming that borders on obsession, Mohsen thrives on guiding fellow gamers through the most challenging obstacles while exploring ...
This repository aims to help Unreal Engine 5 C++ beginners and people transitioning from blueprints to C++. It provides a collection of the most important blueprint nodes and shows sample C++ ...
5.7 update: Updated the code to 5.7. I will have to update the readme over time 5.6 update: Updated the code to 5.6 with many small improvements and fixes. Apologies for the lack of response to PRs ...
Abstract: Multiple access (MA) is a crucial part of any wireless system and refers to techniques that make use of the resource dimensions (e.g., time, frequency, power, antenna, code, and message) to ...
Abstract: Noise probably the single most important performance metric of the high-speed transimpedance amplifier (TIA), which directly sets the sensitivity of optical receiver. The transimpedance ...