Video games have come to be regarded as valuable educational resources. Through a combination of interactive environments and ...
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays have helped, but they are often expensive to develop and hard to update ...
SMU is launching a new Bachelor of Arts in Game Development designed for exceptional undergraduate creators who want to shape the future of digital interactive environments. SMU Guildhall, one of the ...
The video game Valorant, a fast-paced team-based shooter, has recently become a testing ground for a promising new direction in artificial intelligence research. The game’s developers at Riot Games (a ...
Epic Games is teaming up with arguably its biggest game development rival. Epic Games is teaming up with arguably its biggest game development rival. is a senior reporter covering technology, gaming, ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Gizmodo may earn an affiliate commission. Reading time 9 minutes ...
The original Fallout games under Interplay are some of the best isometric RPGs ever made, but they didn't have to be. Isometric, I mean. For a time, Fallout leads Tim Cain and designer Leonard ...
TROY, N.Y. — Unity House, a leading human services non-profit organization in the Capital Region, announced in a press release Tuesday that they have hired Erin Vickers, Former CDPHP Health Equity ...
In context: Since its debut in 2005, Unity has become a fixture of modern game development, powering everything from Cuphead and Hollow Knight to Monument Valley and Genshin Impact. But a newly ...
Gamers of a certain age will remember a period roughly 15 years ago when the industry collectively decided stereoscopic 3D was going to be the next big thing in gaming. From Nvidia’s “3D Vision” ...
Katherine Mould, senior talent acquisition specialist at Keywords Studios, says she was diagnosed with ADHD at age six. She was outgoing, made eye contact, and coped well in school, but "my speech ...