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Blender tutorial - Make cartoon cupcake using geometry nodes and procedural materials #oe287
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
This project is built on the Meshtastic hardware ecosystem, and as such this client requires that you have access to a Meshtastic radio. See the Meshtastic docs for hardware recommendations. pnpm run ...
Abstract: Procedural content generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating game worlds, backstory, and characters across many genres, in ...
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