If you’re building AI‑infused products and platforms, Hoshin Kanri gives you an operating system to turn strategic bets into ...
Even a JRPG's combat system needs to evolve alongside its characters if you want to go from rat hunting to god slaying.
Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
Games Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether Roguelike Games The Binding of Isaac lead says "I think we will have ...
Main ingredients: Eggs 2 pcs Sugar 60g Butter 30g Milk 220 ml Yeast 8g Salt 0.5 tsp 8g vanilla Vegetable oil 25g Flour 500g The amount of ingredients is explained in the subtitle of the video See how ...
The RPS Advent Calendar 2025 has begun! We're revealing one of our favourite games of the year every day, and our favourite of favourites on December 24th. Check the main Calendar post to see a full ...
new video loaded: How ‘Turn and Burn’ Immigration Operations Unleash Chaos — and Sweep up U.S. Citizens transcript A video analysis of one early morning raid in Los Angeles revealed the vast web of ...
Abstract: Recently, dynamic multi-objective evolutionary optimization has attracted much research attention, and the prediction based strategy has been proved to be an effective way for dynamic ...
One of the biggest reveals at The Game Awards (which we managed to crack before it was officially announced) was Larian Studios’ Divinity. While we got a spanking new trailer that showed off the ...
Baldur's Gate 3 developer Larian Studios revealed Divinity, a new game in its long-running Divinity series that includes 2017's Divinity: Original Sin II, during The Game Awards 2025 earlier this ...
Larian Studios has revealed more information about its upcoming Divinity game, and if you were worried that the studio would deviate from its recent spate of turn-based RPG successes, then worry no ...