Bolt Graphics is pressing ahead with its plan to challenge Nvidia and AMD by building a graphics processor around a RISC-V ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...