Kids are being identified as adults—and vice versa—on Roblox, while age-verified accounts are already being sold online.
The Pocket Tactics team members have put their heads together to come up with predictions for 2026 across both games and ...
Tech culture writers Alyssa Mercante and Matthew Frank discuss the burgeoning betting market’s impact on culture.
With dozens of players per run and plenty of reasons to get down to the grind, 33 Immortals could be set to pop off on Steam ...
Arknights: Endfield is an enormous and impressively ambitious game, but its questionable monetization and tendency to ...
If you're struggling to get your Gen-Z friends to try OSRS, a recent wave of new player improvements might (but probably ...
Steal the Brainrot, one of the biggest third-party Fortnite games, began selling wheel spins for 200 V-Bucks each after Epic ...
Jared Hudson, who trains police to combat human trafficking, becomes the fourth Republican to file qualification papers for ...
The Albanese government is celebrating that 4.7 million social media accounts purported to belong to children under the age ...
Ralph Lauren presented its first standalone menswear show in two decades on Friday. CEO Patrice Louvet says it’s part of the ...
But so was generative AI, and we all saw how that initially played out.
In the not-so-safe video game world of today, parental controls have a huge role to play in ensuring child safety.
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