A Simple Portal System for Godot 4 (and 3 with a little work). Portals hopefully need no introduction. Just think of the game Portal and you get the idea. Non-nested portals are deceptively simple to ...
save current project into temporary location rasterizes all assets (Symbols and Shapes) generate SpriteSheetes of rasterized assets removes unused data comress result Source project leaves untouched, ...
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