Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This version of the project is to be archived. I am completelely refactoring consolidating all the projects into the main one - https://github.com/Milk-Drinker01/Milk ...
Creative Bloq on MSN
Sony artist shows how he creates painterly scenes using Blender and Photoshop
Ole Miss quarterback Trinidad Chambliss put his cape on in perhaps his final appearance with the Rebels, connecting for ...
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