Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This version of the project is to be archived. I am completelely refactoring consolidating all the projects into the main one - https://github.com/Milk-Drinker01/Milk ...
Ole Miss quarterback Trinidad Chambliss put his cape on in perhaps his final appearance with the Rebels, connecting for ...