Abstract: Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential over traditional rendering techniques, attracting widespread attention from both industry and academia ...
Abstract: Due to noise and quantization errors inherent in depth cameras, RGB-D based 3D reconstruction algorithms inevitably suffer from defects such as texture blurring and ghosting. However, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results