From director Jenova Chen and American independent studio thatgamecompany, the immersive and emotional narrative often appears on lists of the most impactful video games of all time. By Trilby ...
Games have the power to transform the way stories are told. New ways to craft and deliver narratives using advanced game designs and technologies will be the focus of Inventing the Future of Games ...
Following in the footsteps of ILM Immersive’s (formerly ILMxLAB) “Vader Immortal” game and the company’s virtual reality experiences “Star Wars: Secret of the Empire” and “Avengers: Damage Control,” ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
Kylan Gibbs, CEO and cofounder of Inworld AI, gave a talk recently at the TED 2024 conference. In the talk, he delivered is vision for the future of AI and storytelling in games. With the kinds of AI ...
In a major boost to early digital media projects, a variety are recognized with the new awards and have been preserved on the Peabodys site. Interactive and immersive storytelling has taken many forms ...
Netflix is defined by choices, or more specifically our choices: it is what we choose to watch, refracted through the service’s myriad forms of data collection, that decides which shows get renewed, ...
As an interactive storytelling platform, Dorian is building a new way for writers to make money off of their fiction by turning their tales into choose-your-own-adventure mobile games. As users ...
Once upon a time, TV was a passive experience. You turned it on, plopped down on the couch, and let the story unfold without lifting a finger. But then came shows like Black Mirror: Bandersnatch, ...
The Peabody Awards on Thursday unveiled 12 winning digital and interactive projects and four special awardees as part of the organization’s inaugural Digital and Interactive Storytelling honors. The ...
Expertise from Forbes Councils members, operated under license. Opinions expressed are those of the author. When I was 15 and learning a new language, I struggled with memorizing vocabulary and ...