Learning works best when it feels reachable and uncomplicated. Children are more likely to engage when activities are easy to start, simple to follow, and flexible enough to fit different learning ...
The Hechinger Report covers one topic: education. Sign up for our newsletters to have stories delivered to your inbox. Consider becoming a member to support our nonprofit journalism. At the Hiidenkivi ...
A large, international study shows that problem-based learning is more effective than standard instruction in math and science, and a national survey confirms that students, parents and teachers all ...
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
The Science Teacher is an award-winning, peer-reviewed, practitioners' journal for grade 9-12 teachers, university faculty responsible for teacher preparation, and state and district science ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Janet B. Walton is Senior Research Scholar at North Carolina State University’s College of Education. She is a co-editor of the STEM Road Map curriculum series, a series of books that provides project ...
Forbes contributors publish independent expert analyses and insights. CEO & Co-author of Mastery - Why Deeper Learning is Essential... Imagine a sales team being trained on an innovative new product—a ...
Online education's failures stem from poor pedagogy, not technology; effective learning requires thoughtful design and active ...
Learn how museum educators at the Smithsonian are going all in with game mechanics for learning and embracing the playful, experimental side of education through the structure of familiar games.