New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
Virtual reality as an adjunct to therapy has become more popular during the COVID-19 pandemic. Source: Vinicus "amnx" Amano/Unsplash Even before the COVID-19 pandemic, virtual reality (VR) was studied ...
ALBANY, N.Y. — Virtual reality technology is making significant strides in healthcare, particularly in therapy and counseling sessions at Living Resources in Albany. The innovative use of VR headsets ...
Once used mainly for distraction, VR is now being studied as a way to retrain the brain’s pain pathways—especially for people ...
PLYMOUTH MEETING, Pennsylvania (WPVI) -- After surviving a devastating house fire, Emily Dorsheimer is using the power of Virtual Reality to help her recover. "At first, I didn't think I could get ...
This article is also available as a pdf version. A young man walks toward the entrance to an underground subway. As he starts down the escalator, his heart rate increases, but he continues. He ...
Treatment with Virtual Reality appears to work very well for people with psychosis. It works faster than the current treatment with cognitive behavioral therapy and is at least as effective. This is ...
VOORHEES, N.J. -- -- VOORHEES, N.J. -- "Okay!" Ashawn Brewer powers his Formula One racer onto the track. He almost loses it on a fast curve but -- yes! -- he recovers with a hard swerve to left. Some ...
Virtual Reality (VR) and Augmented Reality (AR) technologies are redefining various fields, including medicine. These advanced technologies are rapidly being adopted in medical training and therapy, ...
John Spencer views a virtual reality program as Mynd Immersive and Lyda Hill Philanthropies demonstrate a virtual reality therapy tool to seniors at Umphress Terrace in Dallas on Dec. 16, 2025. Jason ...
Please provide your email address to receive an email when new articles are posted on . Individuals with cancer had significant drops in self-reported pain scores following a 10-minute virtual-reality ...
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