Following weeks of controversy, partial walkbacks, and apologies surrounding a new fee-based business structure for the Unity engine, game developers and financial markets have responded ...
The Unity boss was at the head of the maligned plan to make devs pay up based on the number of game downloads. Reading time 3 minutes After nearly nine years of ruining the reputation of what was once ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
To use some technical business parlance, Unity has had an absolutely shocking few years. After establishing itself as the near-de facto game engine for indie and mid-tier developers in the 2010s, it ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
This Christmas, elevate your family gatherings with board games that promise laughter and unity. Discover two standout games ...