The deal has been sealed and I'm happy to announce that we've chosen the RenderWare graphics engine to power Lost Continents. During the recent lull in production, we decided to look into commercial ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...
Electronic Arts has announced the purchase of British game development studio and leading middleware provider Criterion, giving the top publisher control of the hugely popular RenderWare platform.
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
Ahh, the RenderWare Engine -- responsible for so many games last generation that at one point it actually made up the basic building blocks of more than one out of every four games released. Granted, ...
GTA 4 changed the whole landscape of the series when it first arrived. 2008 was a major turning point for the GTA franchise. Rockstar transitioned into the next generation of consoles, which was the ...
But nah, they had to take a stripped down mobile port and shove it into Unreal Engine without fixing any of the mobile port issues. The OG games still run on Windows just fine. Heck, I was running the ...
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