Monster Hunter: World director Yuya Tokuda, and Senior Manager of Global Production Peter Fabiano appeared on stage at GDC 2018, for a presentation on how the development team tailored the gameplay ...
Monster Hunter World's first prototype didn't actually feature any combat, helping the team decide how well the sequel's new environmental focus would hold up. Debuting for the first time at a ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
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