The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Apple's plans to kill off OpenGL aren't popular with game developers and the company is attempting to further explain its position. Share on Facebook (opens in a new window) Share on X (opens in a new ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
Value stream management involves people in the organization to examine workflows and other processes to ensure they are deriving the maximum value from their efforts while eliminating waste — of ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
In line with its regular update cadence, the Khronos Group — the organization behind specs like OpenGL, OpenCL and WebGL — today launched updated specs for its OpenGL specs for 3D desktop applications ...
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group. The OpenCL 2.0 provisional specification has been ratified and ...
Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
Standards body The Khronos Group has published a set of new specifications for its OpenGL and OpenCL graphics standards. The group said that the update would allow developers to better leverage the ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...