August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
Socionext’s CGI Studio is software development platform for the creation of hybrid 2D and 3D graphical interfaces in the automotive field. This software development tool now supports OpenGL ES 3.0.
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. Building on four ...
Excepting only the iPhone platform, Apple’s never been serious about gaming on its computers, often lagging far behind not only PCs but their own hardware in programming support for the latest graphic ...
Hardmac today points to a netkas.org posting revealing that Apple has built nearly all of the required support for OpenGL 3.0 into Mac OS X 10.6.3, with 22 out of 23 extensions now supported. Most of ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
GC880 brings OpenGL ES 3.0 to silicon cost sensitive and power-constrained designs in a compact 3.5mm 2 final silicon footprint, including all recommended cache memories, using TSMC's 40nm LP process.
Bertel is a Linux user who likes budget smartphones more than flagships, uses a custom ROM, and gets his apps from F-Droid. When he isn't writing short stories for Android Police, you might find him ...