In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few people ...
Tiny Brains developer Spearhead Games builds without design documents, which the studio feels allows them to focus on creating the "best game experience" at all times during development, according to ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
People often confuse the purpose and role of functional specifications and design documents. Design and function should never meet in a document. Design and function must be documented during the ...
The last thing our Zero-In founding team believed we had time for when starting our agency was standardizing work procedures and processes. Like all early-growth companies, we consisted of just a few ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Double Fine's Tim Schafer's posted the original design document from Grim Fandango. The LucasArts point and click adventure is revered by many as a classic. It was, Schafer notes, possibly a little ...
Do you need a design or functional specification? It depends on who your audience is and where you are in the product development cycle. People often confuse the purpose and role of functional ...