Programmers don’t generally have reels, but we do have blogs. I’ve been explaining the rendering work I did on BioShock Infinite quite a bit due to recent events, and I thought it made sense to write ...
Developed for Battlefield 3 and future DICE EA Games. Massive focus on creating simple to use and powerful workflows. Major Pushes in animation, destruction, streaming, rendering, lighting, and ...
The developers of upcoming sci-fi survival horror game Dead Space are more than happy to show you the schematics they’ve worked up for protagonist Isaac Clarke’s ore cutter, or how a handheld graviton ...
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